Dark Master

Dark Master

Prerequisites: Spellcraft ranks: 15, Knowledge Arcane ranks 15, knows a forbidden magic spell and has killed a person who knew forbidden magic.

Hit die: d4
Skills: 2+int
Bluff(cha), Concentration (Con), Craft (Int), Decipher Script (Int),Intimidate(cha), Knowledge (all skills, taken individually) (Int), Profession (Wis), and Spellcraft (Int).

BAB progression: Poor
Fort and Ref progression: Poor

Spells: +1 to caster level per level

LvL 1: Arcane Subtlety, Skill focus(spellcraft)
LvL 2: Elemental Specialty
LvL 3: Deep Insight
LvL 4: Metamagic Feat
LvL 5: Double Cast, Black Aura

Arcane Subtly: A black mage can effortless manipulate her cantrips. While she cannot increase number of targets of her spells, she can alter the shape, color, and auditory effect of the cantrip

Black Aura: Over time Black Master develop a strong aura. Black magic sticks to and follows them. Any Mage magically assessing a fully developed dark master must roll will Dc(Dark Master's Spellcraft – Examiner's spellcraft) or be panicked

Deep Insight: A dark master has a deep understanding of the fundamental elements of black magic. (Dark Master Level) times per day the Dark Master can cast a black mage spell she does not know so long as she has access the the spell's level.

Double Cast: At the cost of 4x a spell's normal MP a dark master can cause the effect to happen twice in a short period of time.

Energy Specialty: Dark masters gain a resistance to an element of choice, increase their saves versus spell involving this element by 2.

Metamagic Feat: At level 4 a dark master can choose a special metamagic feat. The increase in spell level for this featis one less then normal.

Dark Master

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